Kedăpzæ Fæ Qǐg Birěkhka (/keˈdə̝pzæ/ /fæ qɪg/ [imminent; pending] [ancestor]) is a subtropical Town located in the Wozqoěs District of the Federation of Alveria.
The name Kedăpzæ Fæ Qǐg Birěkhka is derived from the Constructi language, as Kedăpzæ Fæ Qǐg Birěkhka was founded by Tubuir Brg̈gfë, who was culturaly Constructi.
Climate
Kedăpzæ Fæ Qǐg Birěkhka has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 7°C (44°F). Kedăpzæ Fæ Qǐg Birěkhka receives an average of 288 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the summer. Kedăpzæ Fæ Qǐg Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1702 m (5583 ft) above sea level.
Overview
Kedăpzæ Fæ Qǐg Birěkhka was founded durring the early 16th century in winter of the year 1543, by Tubuir Brg̈gfë. The establishment of Kedăpzæ Fæ Qǐg Birěkhka suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Kedăpzæ Fæ Qǐg Birěkhka was built using the conventions of Constructi durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Kedăpzæ Fæ Qǐg Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kedăpzæ Fæ Qǐg Birěkhka is is constructed arround a semi-circular premissive canals mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The town's peasent-grade are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.
Right off the bat Kedăpzæ Fæ Qǐg Birěkhka hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.
Civic Infrastructure
Kedăpzæ Fæ Qǐg Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kedăpzæ Fæ Qǐg Birěkhka.
Kedăpzæ Fæ Qǐg Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kedăpzæ Fæ Qǐg Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kedăpzæ Fæ Qǐg Birěkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kedăpzæ Fæ Qǐg Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kedăpzæ Fæ Qǐg Birěkhka's public wards, blessings, and other arcane systems.
Kedăpzæ Fæ Qǐg Birěkhka possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Kedăpzæ Fæ Qǐg Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Kedăpzæ Fæ Qǐg Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Kedăpzæ Fæ Qǐg Birěkhka's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
In Kedăpzæ Fæ Qǐg Birěkhka grains of dust blow into perfectly neat rows.
The Leshy, Gourd near Kedăpzæ Fæ Qǐg Birěkhka are known to be more aggressive than normal.
Kedăpzæ Fæ Qǐg Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Abjuration energies of tier 2 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 2
Farmland: 4964 m2
Cattle and Similar Creatures: 308
Poultry: 3696
Swine: 246
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 123
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 2
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 6
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 10
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 1
Seamsters: 7
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
372 of Kedăpzæ Fæ Qǐg Birěkhka's population work within a Foundational Occupation.
24 work in Agriculture
80 work as Craftsmen
29 work as Merchants
64 work as Service Workers
35 work as General Laborers
12 work as Skilled Laborers
54 work as Civil Servants
39 work in Cottage Industries
16 work as Artists
19 work in Produce Industries
824 of Kedăpzæ Fæ Qǐg Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 36 (3%) are noncontributers.
Points of Interest
Due to a magical anomaly, Kedăpzæ Fæ Qǐg Birěkhka is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
A vast influx of newcomers over the last (16642 % 6)+1 years has greatly spiked Kedăpzæ Fæ Qǐg Birěkhka's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
In time immemorial, reportedly some time during the early 2nd century the Kami ended a famine plaguing Kedăpzæ Fæ Qǐg Birěkhka. One of Kedăpzæ Fæ Qǐg Birěkhka's local festivals commemorates this miracle.